Halo 2 with its wacky cliffhanger ending really got me and I couldn't wait for the next installment. I wanted to see what happened to the chief, kill more aliens, and play with new weapons, but mostly, I was keen to see how Bungie would approach the development of a next gen game. I was expecting new baddies, better AI, a longer campaign, stunning graphics, a host of new weapons and vehicles and perhaps some overwhelming innovation in gameplay. What I got, however was a reasonably competent shooter with some good solid action. Im not going to talk about the online aspects of the game at this particular juncture. Im sure its great but my experiences playing Halo online go something along these lines: Spawn-die-respawn-kill-die-respawn-die-kill-kill-die-jump-jump-die-respawn-die-corpse-humped-respawn etc etc. While all the time being harrassed by pre-pubescent boys whose witty retorts consist of various derogatory statement involving my mother and various levels of pwnage. The point I'm really trying to get over is that I am dissapointed with the lack of imagination Bungie seems to have put into developing this game. Now if Bungie had really wanted to make a great sequel they should have talked to valve. Look at HL2 compared to HL1. Firstly they constructed a brand new, phisics based engine, they improved the graphics dramatically, they created brand new environments and a host of new characters and bad guys (loved the tripod thingys) and some ball tinglingly good new weapons (gravity gun anyone). They expanded the Universe and the story, added new driving elements and yet managed to keep the feeling of the franchise intact. Yes, yes I know it took them forever to get the game out, but Halo 3 also took its time to get on the shelves. As the final episode of the fantastically popular trilogy, Halo 3 needed to be special. It needed some balls. It felt like an expansion pack rather than a brand new game. The only truly innovative aspect of this game was the replay option, which I greatly appreciated. I loved being able to freeze the explosions or follow the path of the bullet from my sniper rifle. In the end I think I spent more time with replay than with the real game. Aside from the reply feature there is nothing really new or exciting about this game. There were no new enemies (those irritating shooting flood things don't count. Nor do Brutes in new armour) only a couple of new weapons (The spartan laser which appeared for about 13 seconds and the spiker). They took away the Arbiter story and turned him into an AI controlled twat, who spent most of his time shooting at walls. They made it almost impossible to distinguish between the environments on earth and those on other worlds. They all consisted of the same, hills, plants, rocks, and modern structures. They didnt throw in enough AI controlled marines or up the scale of the battles either. After seeing the brilliant 'believe' ads I was epexting some huge battles in expansive environments, involving whole platoons of men and covenant fighting it out, but what I got were a paltry 3 or 4 marines who couldn't seem to avoid rocks in their Warthogs and who died at their 1st encounter. Finally to top it all off the graphics were pretty but as jaggy as hell. After sequels such as half life 2, GTA 3 and of course Rainbow 6 Vegas I have come to expect more from sequels and Halo 3 didn't live up to it's hype. It needed something more. It needed a gravity gun.
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